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Project Rabbit Gameplay Guide: Combat, Builds, and Multiplayer

November 12, 2026880 words5 min read

Explore confirmed Project Rabbit gameplay details, including Soulslike combat, equipment builds, solo play, co-op, and PvP.

Project Rabbit gameplay combines Soulslike action, exploration, and multiplayer in a dark-fantasy reinterpretation of Alice in Wonderland. Its announced combat includes dodging, blocking, parrying, and combat skills, with weapons and equipment used to shape your fighting style. As of November 12, 2026, the official Steam listing still marks the game as “Coming soon,” so this guide covers announced features rather than a playable walkthrough.

What Is Project Rabbit?

Developed and published by novaflare, Project Rabbit takes place in the Abyss of Time, a dangerous setting under the Blood Queen’s rule. Its premise follows Alice into this world, where fighting, exploration, and survival are central to the adventure.

The developer describes it as a multiplayer Soulslike action game. That description establishes its broad direction, but it does not confirm every mechanic associated with the genre. Specific systems such as stamina management, death penalties, checkpoints, and resource recovery are not detailed in the supplied announcement.

The useful distinction is between the game’s confirmed actions and its still-undisclosed rules: defensive combat and customizable loadouts are announced, while their exact timing, costs, and progression remain unknown.

Combat: Dodging, Blocking, and Parrying

The official gameplay description identifies four elements of combat:

  • Dodging: An announced defensive action, although dodge distance, invulnerability, and resource costs are not specified.
  • Blocking: Another defensive option, with no published explanation of damage reduction or equipment requirements.
  • Parrying: A confirmed action whose timing window, eligible attacks, and follow-up effects have not been detailed.
  • Combat skills: Additional abilities used against the Abyss’s hostile creatures, without a published skill list or input guide.

The developer emphasizes that mistakes can be fatal. This supports an expectation of punishing encounters, but it does not establish exact damage values or mean every attack defeats you instantly.

There is not yet enough published detail to recommend a particular defensive rotation or tell players which attacks to parry instead of dodge. Likewise, no keyboard bindings or controller button mappings are independently confirmed in the supplied material. The Steam page lists Xbox and DualShock controller support, but that is not a control scheme.

Weapons, Equipment, and Build Customization

Project Rabbit’s announced customization combines weapons, equipment, and skills to create different combat styles. These are the three explicit components to watch when assessing how a loadout works.

ComponentAnnounced roleDetails not yet specified
WeaponsContribute to your chosen fighting styleWeapon classes, movesets, and damage values
EquipmentForms part of your combat setupSlots, defensive statistics, and bonuses
SkillsProvides combat options alongside your gearSkill names, unlock conditions, and costs

The announcement supports the existence of build variety, not a particular best build. It does not name starting weapons, classes, upgrade materials, or optimal combinations.

For now, a useful build guide cannot go beyond those categories. Recommendations about damage scaling, armor thresholds, or skill synergy would require details that the current description does not provide.

Exploration in the Abyss of Time

Exploration involves searching the Abyss for hidden treasures and secrets while dealing with creatures consumed by madness. The setting is therefore more than a backdrop for combat: discovering what lies within it is an explicit part of the announced experience.

However, the store description does not explain whether areas are connected, selected through missions, or generated differently between visits. It also provides no named routes, treasure locations, puzzle solutions, or quest sequence.

Although the promotional text stresses surviving the Abyss and returning alive, it does not establish an extraction system. Extraction points, timed departures, and rules for keeping or losing loot remain unspecified.

Solo Play, Co-op, and PvP

The Steam feature list includes single-player, online co-op, and online PvP, and the developer says you can explore alone or alongside allies. It also describes unpredictable encounters with other survivors.

These announcements establish both cooperative and competitive multiplayer features, but several practical questions remain unanswered:

  • How many players can join a co-op group?
  • Is PvP optional, session-based, or integrated into exploration?
  • How are encounters with other survivors initiated?
  • How does progress work between hosts and joining players?

Cross-platform multiplayer is also listed as a Steam feature. However, the supplied material does not name additional platforms or explain which player pools can connect. That label alone should not be treated as confirmation of a console release.

Availability and Gameplay Footage

As of November 12, 2026, Project Rabbit is not yet available on Steam, and no specific release date is listed. The announced PC requirements specify Windows 10, DirectX 12, and 20 GB of storage; Steam Deck compatibility is marked unknown.

The Steam page contains trailers and promotional media, including a clip categorized as “General / Cinematic.” A November 10 announcement also says a new trailer is live on IGN. A cinematic classification does not establish that a clip demonstrates normal player-controlled combat, so it should not be used to infer controls or detailed mechanics.

For release updates and available media, visit the Project Rabbit Steam page. The clearest gameplay picture currently available is a combat-focused adventure built around defensive actions, customizable equipment, and exploring the Abyss either alone or with allies—not yet a documented route-by-route walkthrough.